The Times Advocate, 2004-06-09, Page 1616
Exeter Times–Advocate
Wednesday, June 9, 2004
Violence in video games examined
By Scott Nixon
TIMES -ADVOCATE STAFF
EXETER — Just what effect does vio-
lence in video games have on today's
teens?
That issue was explored at a public
forum at South Huron District High
School May 31. University of Western
Ontario computer science Prof. Mike
Katchabaw spoke to parents, teachers
and students on an industry which seems
to constantly be in the news for the level
of violence it shows.
Katchabaw said the issue of violence hi
video games started in 1976 with the
game Death Race. Primitive compared to
today's standards, players in the game
control a car to run over a series of zom-
bies. At the time, people wanted the
game banned; now it is
"incredibly, incredibly
tame," compared to the
realistic violence por-
trayed in today's video
games.
Katchabaw said there
are many different
opinions on whether violence in video
games encourages violent behaviour by
its players, but it's too early to draw con-
clusions. Simply put, video games haven't
been around long enough to determine if
they've had a sociological affect on play-
ers.
Katchabaw said violence in video
games got more realistic and bloodier
with Mortal Kombat, which created anti-
violence protests in the United States and
led to reforms of regulations in the gam-
ing industry. A ratings board was
formed, but it's regulated by the gaming
industry and isn't enforced. Katchabaw
said it's up to retailers how closely they
follow the ratings on games and who
they sell the games to.
Other examples of violent video games
are Carmageddon and Manhunt, the for-
mer which allows players to kill children
and elderly women. The game was
banned in many countries.
Manhunt is the most recent controver-
sial video game. In it, players are award-
ed bonus points depending on how brutal
their killings are. The Ontario Film Board
placed a Mature rating on the game,
meaning buyers of the game have to be
18.
Katchabaw said opponents of violence
in video games can desensitize children
to violence. He pointed out 80 per cent of
the games preferred by young people are
violent. Also, the games portray violence
as justified with no negative effects and
players tend to be rewarded for violent
behaviour.
Katchabaw quoted a U.S. Army psy-
chologist who said violent video games
are teaching children to enjoy killing.
Those involved in the Columbine and
Beltway Sniper murders in the U.S. were
apparently playing violent video games
before the murders.
But, Katchabaw cau-
tioned, opposition to vio-
lence in video games has
to be taken with a grain
of salt because much of it
comes from American
lawyers looking to build
cases against video game companies.
On the opposite side of the coin is the
gaming industry, who says violence in
video games is harmless and there are no
links between video game violence and
violent behaviour in reality. Defenders of
the industry note that violent crime
among youth has decreased dramatically
since 1990, while video game use has
gone up.
Katchabaw said it's difficult to know
which side of the argument to believe,
although he thinks the truth probably lies
somewhere in the middle.
"Every experience we have changes
us," he said. "Yes, there probably will be
an effect." He said the matter warrants
scrutiny, although it hasn't been proven
how much damage this violence causes
to the minds of the players. Studies have
shown there are links, but there isn't
enough data to say for sure violent video
games will make players violent in reali-
ty
"Yes, there probably will
be an effect."
— UWO COMPUTER SCIENCE
PROF. MIKE KATCHABAW, ON
VIOLENCE IN VIDEO GAMES.
Some of the games, he said, offer noth-
ing but violence. Katchabaw said if you
take away the violence from a game like
Manhunt, there is nothing left. There's no
moral or message to the
game.
"There's basically no use to
the game whatsoever."
Also, Katchabaw said it's a
bad game and not fun to play.
As usual, the controversy sur-
rounding Manhunt has caused sales to
increase.
"Nothing sells better than a big contro-
versy," Katchabaw said.
Violence in video games can be a
stress -reliever, he added, because the
games allow players to do things that are
socially unacceptable in reality.
He said the controversy today over vio-
lence in video games is similar to earlier
decades where heavy metal music or
Dungeons and Dragons were blamed.
Society looks for easy solutions to prob-
lems, Katchabaw said. "We need some-
thing we can lay blame on."
Another controversy over video games
is the addiction issue. Video game addic-
tion can lead to job loss, failing in school
and the breakdown of relationships.
There's even a case of death from video
game addiction in the U.S.
One game that has received much
attention due to its addictive nature is
Everquest, an online game played in real
time. Opponents of the game call it
Evercrack. One player spent 12 hours a
day on the game for a year before killing
himself in front of his computer screen.
In August 2003, a three year old died
from heatstroke after being locked in a
car while the mother played Everquest.
Video game addiction can lead to isola-
tion, being prone to boredom, low self-
esteem, depression and awkwardness.
The problem in blaming these things on
video games, Katchabaw said, is that a
lot of the people who play these games
may already have these problems. He
said there are a lot of factors in a per-
son's life that lead to addiction, and the
games are probably an element.
He said video game players can get
emotionally attached to characters in
video games, much like you can from
reading a book or watching a movie.
There is a social
component to many
online games which
leads to a false
sense of relation-
ship and identity.
Also, many online
games never end, which causes players
to keep playing.
Katchabaw said video game addiction
is a problem all over the world and he
thinks governments will step in if the
gaming industry doesn't do a better job
of regulating itself.
"The industry needs to take a stronger
look at what it's doing," he said.
Katchabaw encouraged parents to talk
to their children about the games they
play and keep informed of the type of vio-
lence portrayed. He said some parents
are completely unaware of the level of
violence in the games their children play.
He said if parents are concerned their
children are spending too much time on
the computer playing video games or
using instant chat programs, then per-
haps they shouldn't have their own com-
puters in their bedrooms — keep the
computers in a family room where use
can be monitored. There is also software
available to police and regulate what
children can do on video games.
As for instant chat services like MSN or
AOL, Katchabaw said there is nothing
wrong with the software as long as it is
used properly, but it can be used in
harmful ways. Again, instant messaging
can be blocked on computers.
"It's definitely a complicated situation,"
he said.
He said the inventors of the Internet
never envisioned the general public and
corporations using it.
"We're using this stuff in ways it was
never meant to be used."
For more information on video game
ratings, visit www.esrb.org.
"Nothing sells better than
a big controversy."
— UWO COMPUTER SCIENCE
PROF. MIKE KATCHABAW
*It Carr+nc ;I f
track and fie
Rebecca Butler winds up a shotput throw June 8 at
Mt Carmel's track and field day while (below) Wilson
Figueroa makes his jump at the long jump pit. (pho-
tos/PatBolen)
Windows Anstett closing its doors
smashed
EXETER — On June 5 at
7:15 a.m. OPP were called
to Pryde Boulevard in
Exeter over damage done
to vehicles. Sometime
through the night some-
one entered the driveway
of the residence and
smashed windows out of
two vehicles, a blue four -
door 1997 Ford Taurus
and a beige 2003 Dodge
Caravan. A blunt object
was used to smash the
rear window, windshield
and two side windows of
the Ford while the rear
window was smashed out
of the van.
According to police,
neighbours reported the
damage may have hap-
pened around 1 a.m.
Damage
BLUEWATER — On
June 6 shortly after 9 a.m.
OPP were called to a resi-
dence on Victoria Lane in
Bluewater over vehicle
damage. Sometime
through the night a blue
1995 Dodge had the rear
window smashed out
when a person threw a
rock through it.
If you can help solve
these casesof vandalism
call the local OPP office or
contact Crime Stoppers at
1-800-222-8477 (TIPS).
A longtime Main Street business in Exeter closes its doors for the final time
Saturday, when Anstett Jewellers will close after 25 years in Exeter.Anstett presi-
dent David Anstett, left, and vice-president Michael Anstett, right, thanked Judy
Dalrymple, centre,"for 25 years of outstanding service as a sales association and
manager." The Anstetts also thanked their customers for supporting the business.
The company continues to run jewelry stores in Goderich, St. Marys and London.
(photo/Scott Nixon)